![]() Well, but look to the bright side, at least there is still someone working on it, it's good for the community anyway. It's unfortunate that they don't credit me if they are using my designs. But I'm sure the shell reloading and other reticle animations, armor recognition scheme, the intelligent arty crosshair and all other designs are my original. In the middle of my mod development, I did learn some Russian reticle types and designs from HARDscope mod and made my own later on, given him credits ever since. Speaking of HARDscope, I'm not sure if I was the first one who started to make historical crosshair or he was, the two mods were at RU and EU forums separately, maybe we both started modding on each side not knowing each other at the beginning. My problem is that Ive been using the 'guy in a hammock. Your instructions are clear and Ive been doing about the same. There are over 200 different ships in this game that date all the way back to World War I and World War II. For format you need to use R8G8B8A8, depending on what software youre using this might appear as 8.8.8.8 or uncompressed with a colour depth of 32bpp. Yes it was historical crosshair, now it's available from some russian and is called HARDscope: For the signal flags I used a width of 128 pixels which also seems fine.
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